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Malice

Every time Shank's attack does not land a critical strike, the chance his next attack will be critical increases by X%. When Shank does land a critical strike, this bonus chance resets to 0%.


Level Crit Chance % Increase / Miss (X)
1 7.5
2 8.25
3 9.0
4 9.75
5 10.5
6 11.25
7 12.0
8 12.75
9 13.5
10 14.25
11 15.0
12 15.75
13 16.5
14 17.25
15 18.0
16 18.75
17 19.5
18 20.25
19 21.0
20 21.75
21 22.5
22 23.25
23 24
24 24.75

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